I was playing around with terrain exaggeration and trying to modify the exaggeration factor to see changes in real time,
At first Cesium seemed to respond well, but after a while I noticed that it was breaking other features such as GroundPrimitives.
I think I'm not using the proper way to increase the factor (viewer.scene._terrainExaggeration)... But after looking into previous posts, I found this message saying that real-time terrain exaggeration was not supported at that time:
Are there any updates on this?