Recreating the widget for mesh features

Good morning all,

I am following the tutorial for visualisation of mesh features and metadata. I migrated the widgets from the sample project to mine. I noticed that in the sample project I received some warnings about depreciated Cesium functions.

I am trying to recreate the logic using what has been proposed within the warning messages. I have ended up with the following (please zoom out to see the entire blueprint):

Cesium feature & metadata widget recreation posted by R4k00n | blueprintUE | PasteBin For Unreal Engine

Can someone from the development team review it and let me know if I am doing things correctly? If so, then why I cannot connect the Get Property Tables with the FIND? Based on the information provided in the warnings, this should work…

Any advice is greatly appreciated!
Kind regards

Hi @R4ko0n,

As long as you’re using Cesium for Unreal Samples v2.0.0 or later, the metadata sample level (06_CesiumMetadata) should have an updated version of the widget. I wasn’t aware that it was included in the 10_CesiumOSMWindows_Metadata, so I forgot to update that level in the process. :sweat_smile:

Let us know if you have any follow-up questions!