Hello,
I am currently drawing a plane, and some points on the plane may be uneven. I will make modifications in the vertex shader. In Threejs, there is PlanGeometry, which has a widthSegments parameter to add more vertices. I found RectangleGeometry in Cesium, but it seems to have only four vertices and cannot be subdivided. Is there any method to achieve vertex subdivision in RectangleGeometry?
thanks
Hello,
I believe you are looking for the granularity
option. Note that this value is specified in units of radians of latitude or longitude relative to the globe.