I still don’t understand what is happening.
No matter what functions and equations i use, the result is more or less the same. I am using the 3d-tiles branch.
My settings above are the same in
PRE_MULTIPLIED_ALPHA_BLEND in BlendingState.js from your link
ALPHA_BLEND and ADDITIVE_BLEND isn’t much of an improvement either.
What do you mean by “we don’t use additive blending” ?
Should I remove BLEND mode altogether? I thought that’s the way to go…
In BlendingState.js i see:
equationRgb : BlendEquation.ADD,
equationAlpha : BlendEquation.ADD,
isn’t that the same as
FUNC_ADD in “blendEquationSeparate”?
The GLTF spec says that FUNC_ADD is the default value for blendEquationSeparate
see https://github.com/KhronosGroup/glTF/blob/master/specification/schema/technique.states.functions.schema.json#L19-L32
alternatives are “FUNC_SUBTRACT”, “FUNC_REVERSE_SUBTRACT”
In other CG threads I often read that depth sorting of primitives is mandatory in order to get rendering of translucent textures right.
We are very happy about the opportunity to have our work included in your presentation at the next OGC TC meeting, since nobody from us will be in Washington. Claus should have gotten in touch with you already.
Arne