Hi! How to get transparent materials working in Cesium for Unreal? Elements that are transparent in Cesium Ion web preview, appear fully opaque in Unreal.
Cesium for Unreal doesn’t (yet) support the glTF BLEND mode. We have an issue for it here:
Thanks for this anwer! Hmm, when we split our model to 2 parts and use other material in Unreal for the transparent part, next problem is how to preserve the color coming from gltf material function? Is there any example how we could stack together gltf-material and some native unreal material?