Hi,
i have the following scenario:
- Camera move
- addEventlistener on moveEnd
change entities
removeAll (25)
add (16 and 9)
requestRender - only the first 16 are displayed
→ nothing happened or only parts are rendered

The console.logs are from the relevant parts in code esp. the entityCollectionchanged-Callback
The requestRender ist done after the console.log(“draw1K ready Draw”);
Could this be problems with asynchronous behaviour of …?
Is there a way to recognize if the add is ready ?
Rüdiger
Hi @Ruediger_Brand,
Thank you for providing some details on your implementation. I would like to learn a little bit more about your high-level goals and your use case. This information would help me work with you to find a robust solution.
Are you sure that you are using the correct ScreenSpaceEventType
? Would MOUSE_MOVE
be more appropriate here?
https://cesium.com/learn/cesiumjs/ref-doc/global.html?classFilter=event#ScreenSpaceEventType
I am looking forward to learning more. Please do not hesitate to reach out with any other questions or concerns.
-Sam
@sam.rothstein
Hi Sam,
I have a 1k (kilometer) Grid to display.
The grid should update when the situation/scene/display (I don’t know the right word for this case) changes.
So in the moment I use the camera change/movement Events to update. Maybe I should use other events?
Rüdiger
Hi @Ruediger_Brand,
I would recommend experimenting with other ScreenSpaceEventType
objects. For your use case, it seems like MOUSE_MOVE
would be appropriate.
-Sam