Rotate mesh around z axis to align to cesium terrain

I generated a geolocated mesh from a heightmap. The position in the world is correct, the mesh overlays the existing cesium terrain tile.

How can i adjust the z rotation of my mesh to align to the cesium terrain? Currently the rotation of 0 in unreal engine coordinates is about 2.6 degrees off. I use WGS84 for cesium.

I attached an image to showcase the wrong rotation of my mesh.

Hi @Nils_van_Luck, welcome to the community!
I may be misunderstanding the question, but if you want to rotate a Cesium3DTileset, just change the usual Unreal Rotation property on that Actor.