Hello,
I’m not sure if this is intended but a LEFT_DOWN is also registered on a LEFT_CLICK. Running the snippet below in Cesium 1.21 sandcastle…
var viewer = new Cesium.Viewer(‘cesiumContainer’);
var scene = viewer.scene;
var handler = new Cesium.ScreenSpaceEventHandler(scene.canvas);
handler.setInputAction(function(movement) {
var cartesian = viewer.camera.pickEllipsoid(movement.position, scene.globe.ellipsoid);
if (cartesian) {
var cartographic = Cesium.Cartographic.fromCartesian(cartesian);
var longitudeString = Cesium.Math.toDegrees(cartographic.longitude).toFixed(2);
var latitudeString = Cesium.Math.toDegrees(cartographic.latitude).toFixed(2);
console.log(’(’ + longitudeString + ', ’ + latitudeString + ‘)’);
}
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
handler.setInputAction(function(movement) {
console.log(‘LEFT_DOWN’);
}, Cesium.ScreenSpaceEventType.LEFT_DOWN);
``
Our application uses various handler objects, each disabled and enabled programmatically, depending how the user wants to interact with the map. The handler object is basically a wrapper around Cesium.ScreenSpaceEventHandler and the callback action logic only execute if that handler is enabled.
In one of the capability, the handle object registers both a LEFT_CLICK and LEFT_DOWN action callback similar to the snippet above. I would think that the LEFT_DOWN is never called on a LEFT_CLICK but if you run the snippet above, you’ll get the console output of the LEFT_DOWN on every left click of the mouse. Is there a way to not let the console output ‘LEFT_DOWN’ from the snippet above? (without having to toggle some flag and checking it inside the LEFT_DOWN action)
Thank you.