Seams visible in desert using Google Photorealistic Tiles


In the image I have attached, you can see the seams between each tile. They are visible even as I zoom out.

What could be causing this issue and are there any fixes available? I do have a custom material that blends in when you get close to the terrain but the seams are visible even if I disable it.

Which tileset is this, and where are you looking at it?

This is the desert in the western US. It was in Nevada I think? Using the Google Photorealistic Tiles.

You can see them at lat long 35.264961, 116.689224. Again this is only on the google api tiles. When I look at the bing maps, they are seamless.

I’m guessing you mean negative 116.689224? Those coordinates send me to a town center of some sort, whereas your screenshot doesn’t have any buildings. So it might be useful to be more precise about where you’re looking. But I can see a few cracks between tiles in that area. Unfortunately those are in the data, and not something we can fix on the Cesium for Unreal side (just to confirm, I checked the area in CesiumJS, too, and the cracks are in the same spots when using that client). If they’re causing you problems, you should report them to Google.

Sorry, they are about the same location. Maybe a few miles apart. I will see if I can make a case with google to get the tiles corrected.