Setting Center Position of ClippingPlane for Tileset

Hi, I was hoping to ask for assistance, we are trying to clip the tileset base on the center of a line. It is working fine with the terrain but with tileset it seems to be not working.
Whenever I try to set the center position using modelMatrix the tileset is disappearing but for the terrain it is working fine
Here is the image:

Here is the code:

let angleOffset = Cesium.Math.toRadians(40);
        let planeRotation1 = angleOffset;
        let planeRotation2 = angleOffset + Cesium.Math.toRadians(90);
        let distance_plane = distance;
        let testPlanes2 = new Cesium.ClippingPlaneCollection({
            planes: [
                new Cesium.ClippingPlane(
                    new Cesium.Cartesian3(
                        Math.cos(planeRotation1),
                        Math.sin(planeRotation1),
                        0.0
                    ),
                    distance_plane
                ),
                new Cesium.ClippingPlane(
                    new Cesium.Cartesian3(-Math.cos(planeRotation1), -Math.sin(planeRotation1),
                        0.0
                    ),
                    distance_plane
                ),
                new Cesium.ClippingPlane(
                    new Cesium.Cartesian3(
                        Math.cos(planeRotation2),
                        Math.sin(planeRotation2),
                        0.0
                    ),
                    distance_plane
                ),
                new Cesium.ClippingPlane(
                    new Cesium.Cartesian3(-Math.cos(planeRotation2), -Math.sin(planeRotation2),
                        0.0
                    ),
                    distance_plane
                ),
                new Cesium.ClippingPlane(
                    new Cesium.Cartesian3(
                        0,
                        0,
                        1
                    ),
                    distance_plane * 0.1
                ), new Cesium.ClippingPlane(
                    new Cesium.Cartesian3(
                        0,
                        0, -1
                    ),
                    distance_plane * 1.5
                ),
            ],
            enabled: true,
            unionClippingRegions: true,
            edgeWidth: 3.0,
            edgeColor: Cesium.Color.RED,
            modelMatrix: Cesium.Transforms.eastNorthUpToFixedFrame(centerPosition)
        });

        let testPlanes3 = new Cesium.ClippingPlaneCollection({
            planes: [
                new Cesium.ClippingPlane(
                    new Cesium.Cartesian3(
                        Math.cos(planeRotation1),
                        Math.sin(planeRotation1),
                        0.0
                    ),
                    distance_plane
                ),
                new Cesium.ClippingPlane(
                    new Cesium.Cartesian3(-Math.cos(planeRotation1), -Math.sin(planeRotation1),
                        0.0
                    ),
                    distance_plane
                ),
                new Cesium.ClippingPlane(
                    new Cesium.Cartesian3(
                        Math.cos(planeRotation2),
                        Math.sin(planeRotation2),
                        0.0
                    ),
                    distance_plane
                ),
                new Cesium.ClippingPlane(
                    new Cesium.Cartesian3(-Math.cos(planeRotation2), -Math.sin(planeRotation2),
                        0.0
                    ),
                    distance_plane
                ),
                new Cesium.ClippingPlane(
                    new Cesium.Cartesian3(
                        0,
                        0,
                        1
                    ),
                    distance_plane * 0.1
                ), new Cesium.ClippingPlane(
                    new Cesium.Cartesian3(
                        0,
                        0, -1
                    ),
                    distance_plane * 1.5
                ),
            ],
            enabled: true,
            unionClippingRegions: true,
            edgeWidth: 3.0,
            edgeColor: Cesium.Color.RED,
            modelMatrix: Cesium.Transforms.eastNorthUpToFixedFrame(centerPosition)
        });


        globe.backFaceCulling = false;
        globe.showSkirts = true;


        globe.clippingPlanes = testPlanes2;
        tileset.clippingPlanes = testPlanes3;