i am back again with few more questions as your answers are very informative and very helpful . thanks a lot for all the help which u have given so far.
just needed one more information on star bust of GE.
could you please let us know whether we have any equivalent API in cesium for the star burst functionality of GE .
please look at the attachment for the star burst which we are using in our product.
We also use the star burst feature of GE when user picks a point that has overlapping markers. I was looking for ways to do that in Cesium when I found this posting. I can see that scene.drillPick(mouse) returns a list of primitives that are in the vicinity of a picked point. I guess we can try to implement a star burst view of the picked primitives ourselves. Would that be the way to go for now? Also wondering if there is anticipation to address this feature before GE cut off in December.
A basic implementation may be straightforward. Use either the pixelOffset or eyeOffset property for each billboard/label, and set the (x, y) using the equation of a circle, (cos(theta), sin(theta)) * radius. For each item, theta/radius will depend on the number of items in the starburst, their size, etc.
You could also add animations and lines from the center point, and use a different distribution like an ellipse or, well, a star.