The day/night lighting is very nice, but it would also be nice to show where the sunlight is simply by drawing a sun termination line, which is the border between day and night, instead of relying on the shadow to demarcate that border.
Or alternatively, being able to obtain the point on the globe that represents the center of the daylight.
Any thoughts or is this a feature request? Or a 'Do your own math!' problem...
I’ve got a similar problem. The globe only enables lighting in the 3D view. Is there a way to get the lighting in the 2D view? Or can someone point me to where the code calculates the sunlighting in 3D, so I can draw sunlight/penumbra/umbra transition lines in non-3D views?
I think that would be something useful for other users. Would either of you be interested in implementing it? If so, you can post on that GitHub issue asking for tips for how to calculate it.