Terrain from a server

Hi Cesium Team,

I am trying to load terrain from a different server than Cesium Ion.

After settings a custom URL for the Terrain I am getting weird results. The Imagery applied over the terrain is distorted and also I am getting these errors (a lot of them):

LogCesium: Warning: Too many raster overlays

ogPhysicsCore: Error: PHYSX: (/Volumes/Work/Perforce/UE4/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/PhysXCooking/src/mesh/TriangleMeshBuilder.cpp 802) eINVALID_PARAMETER : TriangleMesh::loadFromDesc: desc.isValid() failed!


Is there a way how to use raster tiles from a different source than Ion? It seems there is no way of changing the source of the applied imagery on the terrain.

I am aware of this thread, I just don’t understand this recommendation:

what do you mean by tile’s content? The quantized mesh file?

I am not sure what is wrong since the terrain is displayed correctly in CesiumJS with the same terrain source. https://cloud.maptiler.com/tiles/terrain-quantized-mesh/cesium-terrain. Here is the source for layer.json.

Kind Regards

Hello,

Thanks for bringing this to our attention. It may be a bug. I’ve created an issue for it here - Stretched imagery when loading from local server · Issue #561 · CesiumGS/cesium-unreal · GitHub

If you have any further information, please add it here or on the issue, and we’ll look in to resolving it.