Hi its me again from the world of gotha. I have been playing about with caesium and I wanted to create some low resolution test terrain to see if I can “high jack” the program into using our own terrain data instead of earths.
But im having issues understanding Cesiums terrain division format since there is no graphic explanation on how the tiles are divided. I but I think its more or less like celestia that uses an equirectangular texture divided in 4 tiles for its first resolution level, which they themselves are subdivided into 4 to create level 2 and so on.
Is this correst? If so im assuming polar abstracts are a feature in Ceasium (but that’s cool).
I also seem to gather that Ceasium cannot actively generate textures as we zoom in, that’s a shame though but I can make do with making my own to a few levels of resolution. And of course no vegetation.
I know how absurd this sounds, but is there a practical possibility of caesium ever having foliage and procedural texturing capabilities like proland? Im sure since its open source yes but from my very limited experience I can assume that an ENOURMOUS task.
Can someone please enlighten me on terrain tile creation in caesium to see if I can have something testable (im becoming more and more engrossed in this)
Thank you and I hope someone can assist me.