I want to use a large area of navigation on Cesium, but when I zoom in with NavMeshBoundsVolume, it will load very slowly. Is there any other way because I want some AI vehicles to move around on the map based on their points
I’m not too experienced with UE’s navigation system, so I’m not sure what to do here. There may be some settings to tweak in the navigation system itself that would help. Or perhaps you could work in a series of smaller areas and use Cesium for Unreal’s sublevel system to move between them? You might trying asking on a more general UE forum.