Hello, I wanted to ask you if it is possible to generate a navmesh in cesium?
I saw forum posts that talk about it, but the problem with the navmesh is that it is impossible to rotate the generation of recast & detour, unless I missed something.
I wonder if you managed to generate a navmesh with a rotation or if it is the planet that rotates and the terrain remains flat.
Thanks.
Hi @MrMybal, welcome to the community!
I’m afraid I don’t know the answer. Cesium for Unreal does have very basic support for NavMeshes, but there are likely to be plenty of gotchas and limitations. Cesium for Unreal is generally used to load very large meshes with view-dependent level-of-detail, which seems likely to be incompatible with the concept of a NavMesh.