Tile has a bounding volume that does not include all of its content, so culling and raster overlays may be incorrect

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That’s caused by the Bing Maps tiles (in this case) using the Web Mercator projection, which stops at ~85 degrees latitude. When a terrain tile is at least partially covered by a texture, that texture will get stretched out to the edges. But if a terrain tile doesn’t have any imagery tiles at all that overlap it, you’ll get that white, untextured look.

We have an issue covering this, but it hasn’t been a high priority so far:

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