Tileset's "disableDepthTestDistance" property incorrectly clips billboards

Good day, everyone! I’ve faced with issue when disableDepthTestDistance: Number.POSITIVE_INFINITY crops billboard png/svg images without an antialiasing.

I guess, it’s because with disableDepthTestDistance property all billboards set to one plane and don’t have some depth anymore. But I need to use this property to avoid billboards cropping when they’re under a basic 3dTileset.

How can I switch on antialiasing for a tileset’s png/svg billboards in their intersections?

Hi @buravlev-arthur, welcome to the community!

I can reproduce your problem. I don’t quite understand what is happening, but I think you can avoid the aliasing problem by drawing the billboard at a higher resolution. You can do this by increasing the size of the image in the relevant PinBuilder method, and then scaling it back down by setting a scale in the Billboard constructor.

Here is a Sandcastle example showing this approach.