TMS offline problem

Hi.

I’ve tried to load some local imagery files to a Cesium 3D Tileset in my project.
The issue is that it doesn’t load properly. It seems very pale/bright.

First I’ve converted the images (tiff) to imagery tilemaps, than added them with Cesium Tile Map Service Raster Overlay


When I use Cesium Web Map Service Raster Overlay everything looks great, as you can see here.

There are no logs or error messages in the Unity console related to this.

What could be the problem?

Hi @LGV-3D,

You said:

First I’ve converted the images (tiff) to imagery tilemaps

How did you do this? Did you use Cesium ion, or another tool? If it’s another tool, do the png/jpg files it creates look correct, or are they washed out as well?

Yes, I used Cesium ion. Because of the amount of data I splitted them in areas.
The png files look correct. I attach a screenshot of one of them.

One thing that jumps out at me, looking at your original post again, is that you have four or more TMS overlays, and they all have the same Material Layer Key. With the default material included with the plugin, we only support a maximum of three overlays, and each must be assigned a unique material layer key. I can’t quite explain why that would lead to the washed-out look, but that’s the first thing I’d try changing.