Tracked entity gives incorrect camera position

Hi there,

If I start tracking an entity (camera focus feature) the camera starts reporting a completely different position, even if it is in the exact location it was before I started tracking the entity.

I assume there's some kind of transform being applied?

I am trying to calculate the distance between an entity and the camera, and this fails to work when an entity is being tracked.


Using camera.positionWC should give you the correct camera position. If that is still giving you odd results, let me know and I’ll file a bug report.



Thank you very much Hannah, that fixes the issue!