I think this is the right place for this question, even though it’s more about 3D tiles specification rather than Ion the product.
I’m trying to shift a tile of tiles containing only point clouds in the positive Z direction by X meters. I’m generating the tiles myself and manually editing in a transformation matrix on the root tile. The matrix I’m using is the default matrix with X value in the 11th index (should be transpose Z). This doesn’t appear to be working.
I did notice the documentation says “transform does not apply to any volume property when the volume is a region, defined in EPSG:4979 coordinates.”. All my boundaries are defined by world coordinates. But I’m unclear on if this is referring just to the bounding box, or does it mean that transforms won’t work on the content? Changing the other values in the matrix seem to have an effect, though they only really make the points disappear. So maybe I’ve got it all wrong.
Has anyone had success with manually shifting a tile with the transformation array in a similar way?