Transforming Right Hand Rotators to Cesium Unreal Rotators

This appears to be related to (or maybe even the same) as Euler rotation conversion , right? There is a suggested solution, but it appears to be a bit cumbersome, and should be easier with Cesium For Unreal alone. It would be great if you could describe the expected and actual results for your case, pointing out in how far the rotation is not correct. Maybe a cleaner, simpler solution can be derived from that.