UE5.1 version crashes

This is the crash log

LoginId:efae34b04b94e836e2aa3e9316229702
EpicAccountId:8058d5c04245494eba0b559587db82da

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00007ffa8b7b6228

UnrealEditor_MeshDescription
UnrealEditor_MeshDescription
UnrealEditor_MeshDescription
UnrealEditor_MeshDescription
UnrealEditor_StaticMeshDescription
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CesiumRuntime!loadPrimitiveGameThreadPart() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGltfComponent.cpp:1897]
UnrealEditor_CesiumRuntime!UCesiumGltfComponent::CreateOnGameThread() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\CesiumGltfComponent.cpp:2170]
UnrealEditor_CesiumRuntime!UnrealResourcePreparer::prepareInMainThread() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\Cesium3DTileset.cpp:665]
UnrealEditor_CesiumRuntime!Cesium3DTilesSelection::TilesetContentManager::finishLoading()
UnrealEditor_CesiumRuntime!Cesium3DTilesSelection::Tileset::updateView()
UnrealEditor_CesiumRuntime!ACesium3DTileset::Tick() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\Cesium3DTileset.cpp:1954]
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

Can you give us more information about what caused the crash? For example,

  • What objects were in your scene?
  • Did this crash happen in the Editor or at runtime?
  • What did you do leading up to the crash?

I have the same problem, there no special things in the scene, i have some BP class and ocean plugin, make some even trigger in the sequncer, and i first crash out when i want to simulate in the viewport, but no problem ever before, it doesn’t work after it crashes once.

When i turn off ndisplay plugin, i even cant go into my project

I guess it was caused by a plugin called “DasMqttPlugin” in the Unreal Mall

In the editor

I collapsed without doing anything

Did you fix that? I cant find the DasMqttPlugin

I open the cesium samples project and it look no problem! So confusing!


What’s going on?

I bought this plugin from the Unreal Mall, it’s too bad and it keeps crashing
After I switched to another plugin ,
Ue5.1 will no longer crash and
Cesium will no longer report this error

If you can give us examples, i.e. simple reproducible scenes where the crash happens in Cesium for Unreal, we can try to troubleshoot. Otherwise, it seems like the crashes are due to interactions with other plugins, and I’m not sure how we much we can help.