Hello there!
I’m currently Using Unreal Engine v 5.3.2 (cesium 5.3.0 by marketplace)
after two hour of execution i get this error at this line:
Cesium3DTileset.cpp:2056
that should be this line of code: removeCollisionForTiles(pResult->tilesFadingOut);
https://github.com/CesiumGS/cesium-unreal/blob/main/Source/CesiumRuntime/Private/Cesium3DTileset.cpp
[2025.03.31-15.40.20:752][679]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
[2025.03.31-15.40.20:753][679]LogMemory: Platform Memory Stats for Windows
[2025.03.31-15.40.20:753][679]LogMemory: Process Physical Memory: 1117.50 MB used, 1177.82 MB peak
[2025.03.31-15.40.20:753][679]LogMemory: Process Virtual Memory: 3534.59 MB used, 3643.85 MB peak
[2025.03.31-15.40.20:753][679]LogMemory: Physical Memory: 27411.89 MB used, 21361.65 MB free, 48773.54 MB total
[2025.03.31-15.40.20:753][679]LogMemory: Virtual Memory: 38281.09 MB used, 58492.45 MB free, 96773.54 MB total
[2025.03.31-15.40.20:753][679]Message dialog closed, result: Ok, title: The UE-Masa Game has crashed and will close, text: Fatal error!
[2025.03.31-15.40.20:753][679]LogWindows: Error: === Critical error: ===
[2025.03.31-15.40.20:753][679]LogWindows: Error:
[2025.03.31-15.40.20:753][679]LogWindows: Error: Fatal error!
[2025.03.31-15.40.20:753][679]LogWindows: Error:
[2025.03.31-15.40.20:753][679]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000019f5e77a7d8
[2025.03.31-15.40.20:753][679]LogWindows: Error:
[2025.03.31-15.40.20:753][679]LogWindows: Error: [Callstack] 0x00007ff6e732a230 Masa-Win64-DebugGame.exe!Cesium3DTilesSelection::Tile::getState() []
[2025.03.31-15.40.20:753][679]LogWindows: Error: [Callstack] 0x00007ff6e3521174 Masa-Win64-DebugGame.exe!ACesium3DTileset::Tick() [D:\build\U5M\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\Cesium3DTileset.cpp:2056]
[2025.03.31-15.40.20:753][679]LogWindows: Error: [Callstack] 0x00007ff6e157b48c Masa-Win64-DebugGame.exe!AActor::TickActor() []
[2025.03.31-15.40.20:753][679]LogWindows: Error: [Callstack] 0x00007ff6e155031c Masa-Win64-DebugGame.exe!FActorTickFunction::ExecuteTick() []
[2025.03.31-15.40.20:753][679]LogWindows: Error: [Callstack] 0x00007ff6e2bdf43f Masa-Win64-DebugGame.exe!FTickFunctionTask::DoTask() []
[2025.03.31-15.40.20:753][679]LogWindows: Error: [Callstack] 0x00007ff6e2be5887 Masa-Win64-DebugGame.exe!TGraphTask<FTickFunctionTask>::ExecuteTask() []
[2025.03.31-15.40.20:753][679]LogWindows: Error: [Callstack] 0x00007ff6dc074c97 Masa-Win64-DebugGame.exe!FNamedTaskThread::ProcessTasksNamedThread() []
[2025.03.31-15.40.20:753][679]LogWindows: Error: [Callstack] 0x00007ff6dc07528e Masa-Win64-DebugGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() []
[2025.03.31-15.40.20:753][679]LogWindows: Error: [Callstack] 0x00007ff6dc07ff3d Masa-Win64-DebugGame.exe!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() []
[2025.03.31-15.40.20:753][679]LogWindows: Error: [Callstack] 0x00007ff6e2bf93ae Masa-Win64-DebugGame.exe!FTickTaskSequencer::ReleaseTickGroup() []
[2025.03.31-15.40.20:753][679]LogWindows: Error: [Callstack] 0x00007ff6e2bff154 Masa-Win64-DebugGame.exe!FTickTaskManager::RunTickGroup() []
[2025.03.31-15.40.20:753][679]LogWindows: Error: [Callstack] 0x00007ff6e21512e3 Masa-Win64-DebugGame.exe!UWorld::Tick() []
[2025.03.31-15.40.20:753][679]LogWindows: Error: [Callstack] 0x00007ff6e1eb6fe1 Masa-Win64-DebugGame.exe!UGameEngine::Tick() []
[2025.03.31-15.40.20:753][679]LogWindows: Error: [Callstack] 0x00007ff6e34866b3 Masa-Win64-DebugGame.exe!FEngineLoop::Tick() []
[2025.03.31-15.40.20:753][679]LogWindows: Error: [Callstack] 0x00007ff6e349e3ec Masa-Win64-DebugGame.exe!GuardedMain() []
[2025.03.31-15.40.20:753][679]LogWindows: Error: [Callstack] 0x00007ff6e349e4ca Masa-Win64-DebugGame.exe!GuardedMainWrapper() []
[2025.03.31-15.40.20:753][679]LogWindows: Error: [Callstack] 0x00007ff6e34a1376 Masa-Win64-DebugGame.exe!LaunchWindowsStartup() []
[2025.03.31-15.40.20:753][679]LogWindows: Error: [Callstack] 0x00007ff6e34b0f74 Masa-Win64-DebugGame.exe!WinMain() []
[2025.03.31-15.40.20:753][679]LogWindows: Error: [Callstack] 0x00007ff6e7b95d9a Masa-Win64-DebugGame.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2025.03.31-15.40.20:753][679]LogWindows: Error: [Callstack] 0x00007ffc9832259d KERNEL32.DLL!UnknownFunction []
[2025.03.31-15.40.20:753][679]LogWindows: Error:
[2025.03.31-15.40.20:761][679]LogExit: Executing StaticShutdownAfterError
[2025.03.31-15.40.20:762][679]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler)
[2025.03.31-15.40.20:762][679]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler)
[2025.03.31-15.40.20:762][679]LogCore: Engine exit requested (reason: Win RequestExit)
i’ve got also this error two times after opening the application (shipped in debug mode as single executable)
Maybe it could be useful the crash:
UECC-Windows-8F60EFFB4E238446A9399884E3A9EFB4_0000.rar (67.4 KB)
The same error occurred three times.
- The first occurrence happened during a pressure test involving the spawning of multiple actors with meshes. The error appeared after 2 hours of execution.
- The other two occurrences happened upon opening the application, approximately 10 seconds after startup, without any user interactions or tests being performed.
thank you for your time,
Alessio