Unreal 5.5 Cesium SunSky not rendering

I created a new level and tried to add the Cesium SunSky actor but it appears to just be black.

When I add the Google Photorealistic 3D tiles the lighting is calculated but the sky remains black even when changing the time of day

I’ve been following the Cesium for Unreal QuickStart guide. Has anyone else experienced this issue?

Hi @Traumaswitches,
Bit of a guess here, but perhaps it has something to do with the “Scalability: Low” displayed in your screenshots? It might be worth opening the Cesium for Unreal Samples project and seeing if the levels in there also have this problem, since they all use the CesiumSunSky.