Hello.
I ahve an issue using Cesium inside Unreal engine.
I suspect Cesium World Terrain with Cesium OSM Buildings cause my project have performance spikes (laggs in certain areas). I am not sure but i am testing it. To optimise my project what i want to test for pixel streaming.
Currewntly inside my unreal engine 5.7
Chat GP recomends me this and wanted to test it out. And tried to change Maximum Chached Bytes inside Cesium plugin in Unreal engine. But number automatically reverts back to 268435456
How to change that?
Things that often trigger the VRAM warning in Cesium projects
Tiles loading too quickly
Limit loading bursts.
In your Cesium3DTileset actor:
Maximum Simultaneous Tile Loads = 10
Sometimes the default is 20–50, which causes spikes.
Cache too small
Increase:
Maximum Cached Bytes
Try:
4000000000 (4 GB)
or even 6 GB if you have RAM available.
Camera moving too fast
Fast camera movement in Cesium scenes loads many terrain + building tiles simultaneously.
This can temporarily explode memory requests.