Hi, I’m getting this error below:
-
UE 5.3+ defaults this to 11, which is not really high enough.
100 is probably high enough for reasonable values of Cesium3DTileset’s 'MaximumSimultaneousTileLoads property,
but if you get log messages like “Warning: Reached threaded request limit”, and you’re sure you want to use
such a high value, you may need to increase this.
[HTTP.HttpThread]
RunningThreadedRequestLimitEditor=100
Cesium is being used in Unreal and has stopped loading in one file? I have a different project with a different token and that works fine.. so it’s working… only thing I did was trying to start an autosync with rhino and since then nothing works in that file for Cesium…
Thanks,
Jason