Cesium not loading in one file

Hi, I’m getting this error below:

  • UE 5.3+ defaults this to 11, which is not really high enough.

    100 is probably high enough for reasonable values of Cesium3DTileset’s 'MaximumSimultaneousTileLoads property,

    but if you get log messages like “Warning: Reached threaded request limit”, and you’re sure you want to use

    such a high value, you may need to increase this.

    [HTTP.HttpThread]
    RunningThreadedRequestLimitEditor=100

Cesium is being used in Unreal and has stopped loading in one file? I have a different project with a different token and that works fine.. so it’s working… only thing I did was trying to start an autosync with rhino and since then nothing works in that file for Cesium…

Thanks,

Jason

Hi @jasonluckettPT,

This message is related to a setting in our Config/Engine.ini file that tells Unreal to increase the amount of requests it can run in the Editor. The setting was removed in UE 5.6, which could lead to a warning printed to the Unreal console, as noted here: New deprecated ini key name warning in Unreal 5.6 · Issue #1723 · CesiumGS/cesium-unreal · GitHub

This shouldn’t impact the function or performance of the plugin, though. Where and when are you seeing the error message? I’d expect it to display once when the Editor starts, but afterwards the plugin should behave like normal.