Hi all,
Through Khronos, we have been working with the Google Draco team on their mesh compression, which will be an extension to glTF and 3D Tiles. It is particularly well suited to Cesium since it is fast to decode and has varying quality/size options. The spec is almost ready for ratification. If you have any input, please chime in:
Through Khronos, we are also collaborating with Basis on universal texture compression, which is important to Cesium to drastically reduce the amount of memory used by imagery, photogrammetry models, and anything with large textures without requiring several platform-specific GPU compressed textures. Please let me know if you want to be involved in this effort, Khronos membership is required. For a bit more info, see:
Thanks,
Patrick