Updating primitives

Hello, Is there anyway to update primitives geometry? force re render on them without removing and recreating them ?

I need to create around 1500 ellipses and change their position twice every second, If i recreate a primitive every time I do this I can hardly handle 500 of them but I found no way of updating already existing primitives.


The ellipse needs to be recomputed for each new position, so the only way to move it would be to remove and recreate it.

Unfortunately, there isn’t currently a way to speed this up for ellipses. If possible, I would recommend using a different primitive type, like a point.