When developing a unity3d game that requires a large number of soldiers to battle and also uses 3dtitles to build terrain, for performance reasons, it was decided to use dots technology. However, cesium does not support it. If the Cesium georeference is placed under the dots subscene, It will not be displayed or sometimes it will be shown in the scene window. When packaged as an exe file, it will not be displayed because terrain collision and visibility calculations are needed. Therefore, cesium needs to be placed in the subscene for display and logical processing. I wonder when a version adapted to dots will be released
Hi @Colooooooo,
I haven’t worked much with DOTS, and while Cesium itself doesn’t use DOTS, I don’t know of any reason they would be incompatible. Can you elaborate a bit more on what you’re seeing? Some screenshots with your scene setup and result might help a lot. In particular, I’m not sure what you mean by:
If the Cesium georeference is placed under the dots subscene, It will not be displayed or sometimes it will be shown in the scene window. When packaged as an exe file, it will not be displayed because terrain collision and visibility calculations are needed.
Abnormal display
Display normal
My usage scenario is that I need to place CesiumGeoreference under the subscene,Since the entities of dots are all under the subscene, only by placing CesiumGeoreference under the subscene will the entities have collision interaction information with the terrain
Hi @Colooooooo,
Does the “SubScene” object have a transformation? If so, that could be moving the globe somewhere unexpected.
Unfortunately, I can’t read your language, and can’t easily machine translate from a screenshot, so let me know if those red labels in your screenshots are important.

