Hi!
I’m looking for solutions to tune the performances of Cesium on older PC / devices, I think there are two ways that are theorically quite simple:
- every 3D tile in Cesium terrain has multiple resolution, and the stream engine loads the lower / higher complexity one depending on the needs, when the camera is close to the terrain it (correctly) uses the highest resolution mesh available. Is it possible to tune the algorithm that choose the resolution of the mesh to load? I imagine that loading a lower resolution mesh it should be enough to reduce the polygonal complexity of the scene / the data transfers (at the cost of a lower detail, but with this possibility I can choose the best compromise)
- I’m displaying trails in a delimited area. Can I render just this area, prevent other tiles / imagery to load? (the best solution is load low detail tiles and/or without imagery outside the area, but I’m trying to keeping it simple
Thank you!
Claudio