High definition terrain makes the viewer unusable

Hi everyone,
I’m trying to create an application that displays limited areas of the globe (really small, 20x20 km max) with accurate terrain and eventually GeoJSON/KML paths. I’ve been generating the quantized mesh using 1m LIDAR data that I then converted to a geotiff file and then tiled.
Whether I run the app on mobile or on desktop the performance is really really poor:when zoomed to levels 16-17 I cannot get more than 20-30 frames and it is not optimal. Is there anything I can do to provide the users better performance?
Thank you

Hi @Sgambe33, thanks for the question, this does seem atypical when rendering terrain.

Would you be able to create a minimal representative Sandcastle that highlights the issue.

Sure, here it is:

// Grant CesiumJS access to your ion assets
Cesium.Ion.defaultAccessToken = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiI3NGIxN2VkNS0zN2E2LTQ2NGEtOThlZS0yMDJlNjE0M2E3NjQiLCJpZCI6MTE2MDg2LCJpYXQiOjE2OTM2OTExMTB9.ztfn0HmLztXlIDIUgODwAJuM-nQFmc70zxbVJGFLeDA";

try {
  // Initialize the Cesium Viewer
  const viewer = new Cesium.Viewer("cesiumContainer", {
    terrainProvider: await Cesium.CesiumTerrainProvider.fromIonAssetId(2774444, {
      requestVertexNormals: true
    })
  });
  viewer.scene.debugShowFramesPerSecond = true;

  viewer.camera.flyTo({
    destination: Cesium.Cartesian3.fromDegrees(10.324100,44.034500, 2000.0) // Change the coordinates and altitude as needed
  });
  
} catch (error) {
  console.log(error);
}

Thanks for that @Sgambe33. I’m not seeing any performance impact from that example. Even panning the camera around a bit I’m consistently getting 55-60fps.
Would you be able to share some more about your system or anything additional you’re doing in the larger scope of where this is being used?

Well, I suppose this is a hardware problem then. I’m running on a low-medium end PC and I get stutterings when moving around. Furthermore I wanted to bring this app to mobile and phones have an even worse hardware; so I guess I’ll have to stick to 30fps?