Hi all,
I am trying to render a decently amount of polygons (~4000) on the cesium viewer on a computer with the following specs:
CPU: Intel Xeon E5-1620 @ 3.5GHz
GPU: Nvidia GTX 950
RAM: 16GB
(Cesium is running on Chrome)
However, for some reason, I am running into performance issues when I zoom into the polygons, and ONLY when I zoom into the polygons.
If cesium is full screen, and all of the rendered polygons take up the whole screen (at a zoom level where Canada covers my whole screen), there are no performance issues. The GPU usage is about 35% and CPU is about 20%.
Now, when I zoom into the polygons (at a zoom level where about half of Vancouver Island takes up the whole screen) there is an incredible amount of lag. The GPU usage skyrockets to 98-100%, but the CPU usage stays at about 15-20%.
I have tried fiddling around with various rendering settings:
viewer.scene.fxaa = false;
viewer.scene.fxaaOrderIndependentTranslucency = false;
viewer.scene.globe.maximumScreenSpaceError = 5;
contextOptions : {
allowTextureFilterAnisotropic : false
}
etc...
However the only setting that helps is setting the viewer.resolutionScale to 0.25, and then the zoomed-in polygons don't lag nearly as much. However, at 25% of the normal resolution, it doesn't look too great.
Based on my tests, I am led to believe that this is some sort of software bug. It doesn't make any sense to me why rendering a few zoomed in polygons would be devastatingly taxing on the GPU, as rendering a whole lot more of polygons on the screen zoomed out is not.
Does anyone have some insight as to why this is? Any help would be greatly appreciated.
Cheers,
Dima