Using the new API changes but Error

Hello All

I am having an error (TypeError: cannot read properties of (undefined reading ‘updateTransform’). It throws the error in console on catch error ‘There was an error while creating the 3D tileset’

This is a sample of my code:
const viewer = new Cesium.Viewer(“cesiumGlobeContainer”, {
scene3DOnly: true,
imageryProvider: Cesium.OpenStreetMapImageryProvider({
url: ‘https://tile.openstreetmap.org/’,
}),
});

/**

  • Add a tileset containing buildings
  • @param {String} urlTiles URL of the 3DTiles to be loaded
  • @returns {Object} The tileset dataset
    */

const createBuildingTileset = async function (urlTiles) {
return await new Cesium.Cesium3DTileset({
url: urlTiles,
});
};

// 3D tileset with all buildings
const nonDetailedBuilding225Tileset = await createBuildingTileset(
“data_3d/3dtiles/1_full/tileset.json”
);

// 3D tileset with all buildings except Bau 225
const detailedBuilding225Tileset = await createBuildingTileset(
“data_3d/3dtiles/2_partial/tileset.json”
);

/**

  • Load and zoom to the extents of 3DTiles
  • @param {Object} buildingTileset The 3D tileset to be loaded
    */

const loadTiles = async function (buildingTileset) {
try{
viewer.scene.primitives.add(buildingTileset);
viewer.zoomTo(
buildingTileset,
new Cesium.HeadingPitchRange(
0.0,
-0.5,
buildingTileset.boundingSphere.radius / 0.5 //Notice: if range is changed to 0, it throws An error occurred while rendering. Rendering has stopped//
)
);
}catch (err) {
console.log(There was an error while creating the 3D tileset.${err}) ;
}

// Override the default home homeButton; doesn’t work perfectly
viewer.homeButton.viewModel.command.beforeExecute.addEventListener(function (e) {
e.cancel = true;
viewer.camera.flyTo(buildingTileset.Boundingsphere);
});
}

/**

  • Load 3DTiles for all the buildings; ignore any glTF models
  • @param{*}
  • @returns {undefined} undefined
    */
    const loadNonDetailedBuilding225 = function () {
    // 3D tileset with all buildings
    loadTiles(nonDetailedBuilding225Tileset);
    };

/**

  • Load glTF models
  • @param {String} gltfUrl Path to the folder containing the glTF models
  • @param {String} gltfId Name of the glTF model file without the extension i.e. exclude the .gltf suffix
  • @returns {undefined} undefined
    */
    const gltfLoad = function (gltfUrl, gltfId) {
    try{
    const modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(
    Cesium.Cartesian3.fromDegrees(9.083385, 48.881342, 0)
    );viewer.scene.primitives.add(
    Cesium.Model.fromGltfAsync({
    url: ${gltfUrl}/${gltfId}.gltf,
    modelMatrix: modelMatrix,
    scale: 0.0254,
    allowPicking: true,
    })
    );
    }catch (error){
    console.log(Failed to load model.${error})
    };
    Cesium.Cartesian3.fromDegrees(9.083385, 48.881342, 0)
    }