for VCTR (Polygon, Point)
spec document:
https://github.com/CesiumGS/3d-tiles/tree/vctr/TileFormats/VectorData
I uploaded PRs for VCTR Polygon, Point data processing and visualize.
My colleague llcrowe( lLcrowe-dev · GitHub ) worked on this for stencil shadow volume rendering technique in Unity in order to visualize VCTR 
it is also uploaded as a PR
test scene capture image is here below( with VCTR polygon test data )
I’ve not tested with cesium ion asset tileset (5737) in the example below. I have no idea how to load it in Unity. I expect that it will work well too
Thank you both for all your work on these PRs, and for sharing them with the community!
Thanks! It’s my pleasure.
I’d appreciate it if you could review the PR!