3D Tiles Inspector for Cesium for Unity

Hi

I am just wondering if there is 3D Tiles Inspector feature for development for Cesium for Unity

just like CesiumJS

if anyone knows please let me know! :slight_smile:

I want to see bounding volume of each 3d tile and its Url

Hi @Tom_Lee,

Sorry for the delayed response to this thread. :pensive_face: Currently we do not have a 3D Tiles Inspector for Unity, and it’s not planned on our roadmap. However, you can load your 3D Tiles in CesiumJS and use the 3D Tiles Inspector there.

Do you have a particular use case for using the inspector in Unity? That would help us understand the motivations for this feature. We’re also open to community contributions as usual :smile:


image

Hi @janine thank you for replying.

recently I implemented VCTR point type data read and processing code in cesium- native and cesium-unity. current status is my code is little bit messy but it is working properly.

by the time I was implementing that. I realized if there is a way to see which one is which tile then more easier debugging my tile processing code. that is why.

and also I am not sure I can contribute my vctr point type processing code. it is because vctr is not 3dtiles official spec and it has polygon and line type data processing and I haven’t finished implementing those yet.