1. A concise explanation of the problem you’re experiencing.
When I use the command to draw a polygon, the result of the drawing is dithered as the angle of view moves. I suspect that it is a vertex data precision problem, but I don’t know how to solve it.
When I used world coordinates to draw yesterday, the result was a clutter of vertex clutter. Each vertex was inconsistent with the direction of the angle of view. I also tried to convert the world coordinates using Cesium.EncodedCartesian3.fromCartesian API and pass it to position3DHigh and position3DLow, but did not solve the problem, now I am converting the world coordinates to the local coordinate system, the vertex values are not more than 10, but there are many decimals, although the resolution of each vertex is inconsistent, but there is still jitter problem.
By the way, there is a problem in the code, I pass the depth map passed to postStage, by changing the source code, in order to let my code use it, but when I parse it depth, I find that the result is always negative, so the rendering is Black, I sincerely hope that you can help me solve it together, thank you very much.