Visual Priority

Is there any way to manipulate the visual priority of an entity? I see that it can be changed for primitives via the raise/lower methods.


This is something that has been on our ‘to do’ list for a while. We have an issue written up to add support here:



Okay, thanks

  Do you have a guess as to what release it will be worked into?

Sorry, I don’t have a good estimate. Our top priority right now has been to implement the new 3D tiles specification. Ordering may come into play as part of that, but if not we’ll have to see what we want to do after 3D tiles is finished.