What can I do to eliminate freezing app when tiles 3d are loaded ?
This mainly applies to areas with photogrammetry.
It hangs minimally but it’s a bit irritating and ruins the dynamics of the game.
I tried changing the tiles parameters in Cesium3dTileset component but with poor results.
Is there anything else that can be done? Unity 6000.0.25f1/Quest 2
I don’t have a Quest 2 myself that I can try to reproduce this on, but major pauses certainly aren’t expected. Can you give us some more details of your setup? What version of Cesium for Unity are you using? Which tilesets and raster overlays are you using? Are you able to reproduce the behavior in the Cesium for Unity Samples project as well?