Hi all! I am new with Unreal, and I am testing the Unreal + Cesium compatibility. I followed the tutoriel called Building a VR App, using a Meta Quest (1st generation). For this, i use Unreal Engine 5.0.3 and the Blueprint code. There are some issues in understanding the graphic code, and I experience a few issues in the tests. Here are my questions:
-
in Step 2b (Blueprint), point 19, I don’t understand what function is used between the LineTraceHitLocation and the OffsetFromGround, and how to map the ground offset with the Z value. I tried the "Addé function, but it seems it adds the offset on whole X, Y and Z coordinates.
-
in Step 4, while testing: I can see some kind of offset between the controller direction with my hand (right controller) and the location of the yellow sphere (trace cursor).
-
Still while testing, I can experience an offset between the place where the yellow trace cursor was, and the location of my camera, not only above the ground, but also in the X,Y location. For instance, I point a house, and when teleporting, I’m 50m away from the house, not exactly above. Maybe the wrong “Add” from my question 1.