Wall rendering issue


I am facing issue with wall rendering for smaller altitude values (like 100 or 1000 meters). Wall feature is not clearly visible until I zoom in to the location. Please find the attached screenshots with sandcastle example. Moreover poly line is rendering fine for the same positions. Could you please let me know whether I am missing something or it is a bug in Cesium?



Hello Gowtham,

The Polyline is specifically designed to look like it has the same width regardless of how far the camera is zoomed in from the earth. The wall is not meant to work this way since it has a height in meters, not pixels.

What you’re seeing an aliasing artifact that is the result of the wall being barely tall enough to see from the default view.