The water mask on Cesium World Terrain doesn’t cover all water bodies on the planet. Fortunately, due to recent material changes you can define custom areas of water with a Cesium Cartographic Polygon.
You ask at a convenient time, I’m currently working on an addition to the Cesium for Unreal Samples that includes a material that does this automatically. If you don’t want to make your own material, you can download this premade material by cloning this branch of the Cesium for Unreal Samples repository. You’ll want to copy the MI_CesiumCustomWater material and all of it’s dependencies in to your own project folder.
Then, add a Cesium Polygon Raster Overlay to Cesium World Terrain. Set the layer key to CustomWater, and uncheck “exclude tiles inside”. Add the material on to Cesium World Terrain in the Cesium|Rendering category of the details panel.
The Cesium for Unreal Samples update should be published on the Unreal Marketplace around the start of the new year. I’m also working on a tutorial to cover all of this more in-depth.
What I’d recommend for that is to clip out the imagery entirely as described in the post I linked. Then, you can add a WaterBodyCustom from the water plugin and scale it to fit the area. If you wish, you can also fit a landscape underneath the tileset to form the lake or riverbed.
Hi, I’m trying to create the water layer to cover the oceans, activating water layer but it seems not working, do you can a more extensive information to follow?
Do you know how to change the direction of the spline in Unreal? I have created a river with the WaterBody River module, but the river is now flowing in the opposite direction, so I would have to change the flow direction.