We need to modify the component color or transparency based on the Feature ID

If it cannot be achieved in a short time, we can only use unreal to achieve the relevant functions。unreal can only be learn from the beginning

Hi @islovingness,

Currently, Cesium for Unity does not support metadata styling like the way it is supported in Unreal. We have a Github issue open for this feature request below:

I will link this forum post in the issue so that we can share updates when we make progress on it.

In the meantime, I’m not sure what you mean regarding Unreal Engine. Can you clarify what you mean?

Meaning, if not, I’ll just have to learn Unreal Engine :joy: