How to disable 3d tile in OSM building based on elementId

I have uploaded the custom 3D tile into Cesium ION. Custom building tile I am able to load based on latitude and longitude on top of the cesium map, but I need to disable the OSM tile on the same lat long based on elementId.

@Kevin_Ring could you please help me here - how to disable a particular osm tile based on elementId?

I don’t think it’s currently possible in Cesium for Unity. It’s possible in Cesium for Unreal via metadata styling, but we haven’t implemented that for Unity yet. It’s planned, though. Here’s the issue:

Thank you for the information.