Hi all,
To follow up on this, we wanted to show what we’re working on so far.
The follow has already been released with version 1.121:
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Enabled MSAA by default with 4 samples. This improves the appearance ofh 3D geometry with small details, thin lines, and edges. PR #12158
Before / After
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Switched the default tonemapping for models, atmosphere, and globe from ACES to PBR Neutral Tonemap from Khronos. The widens the gamut of possible colors, and provides more consistent color appearances across renderers. In particular, this helped brighten the appearance of many models. PR #12160
Before / After

Before / After

Before / After
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Fixed several bugs with PBR lighting for more realistic rendering. #12100, #12116, #12118, #12043, #12070, #12063, …
Before

After

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Expose the
tonemapperandexposureproperty ofPostProcessStageCollectionto allow changing the tonemap used when HDR is turned on. This defaults to the PBR Neutral Tonemap from Khronos. #12160
We also have some changes in the pipeline which should release soon, including Dynamic Environment Lighting.
Before - Day
After - Day
After - Sunrise
After - Night
Please let us know your thoughts!
- Are we moving in the right direction?
- What other improvements do you want to see for your use cases?






