WebXR for Oculus Quest

Are there any plans to integrate WebXR functionality into CesiumJS to allow VR mode exploration on a Quest (or other HMDs) operating in WebXR?
I know there’s some functionality already in CesiumJS for Cardboard, but something for 6DoF headsets would be great.

P.S. I could not get the SandCastle Carboard demo to work properly on a Quest 2

@Adrian_Onsen

Thank you for your post! I will check in with our XR team and get back to you as soon as possible. In the meantime, please let me know if you have any additional questions or concerns.

-Sam

@Adrian_Onsen

WebXR for Quest is on the CesiumJS roadmap. However, we do not have a timeline for when it will be implemented. Cesium for Unreal will allow you to deploy your data to Occulus. This tutorial can help you get started.

-Sam

@sam.rothstein
Thank you for looking into this for me.
I’ll check out the link you shared.

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@Adrian_Onsen

Great! Let me know if you have any other questions or concerns :grinning:

-Sam

Hello, it’s been a long time now. What’s the progress of your webxr team?
If not, can you provide us with some simple demos? :grinning:

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