What is the best way to overlay a large image onto a map in Cesium for Unity?

In CesiumJS, there are straightforward methods to add images directly to the map, but I haven’t found a similar built-in feature in the Unity version yet. I am looking to implement this functionality within Cesium for Unity to display a large image at a specific location. Do you have any good suggestions or best practices for achieving this?

Use WMS or WMTS.

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Hello @h_jh , welcome to the forum!

If your imagery is a geoTIFF, you could tile it with our imagery tiler, host and stream it into your Unity application with the WMS Raster Overlay component.

We don’t currently have support for placing “decals” on terrain directly from textures in Unity, but it could be done with the right material.

Hope that helps,

Ben