Describe my problem:
Everything in my app is dynamic. For example I create 10 billboards which move on the globe with callbackproperty, and after minute they destroyed and another lets say 40 billboards created and move on the globe.
But there are not only billboards which move, there also independently polygon, polyline labels etc which move and destroyed.
Because my app is dynamic, what is the best implementation: make them primitives or entities and why?
2.Now to destroy billboard(for example of course), i just remove by id from the collection. Is it the proper way to destroy?
3.And in general, when to use entity and when primitive? Because you can implement the same thing in both ways…