hello,
I am developing using CesiumJs.
I have been using it well so far and would like to try more things.
I am using the shader in Cesium PostProcessing.
I’m trying to implement my own ssao instead of the built-in ssao by utilizing the depth texture.
However, the built-in uniform depth texture is 1 byte, which is not very precise.
So I’ve been using the czm_globeDepthTexture.
This is 4 bytes of data, which is good.
But now, when I use czm_globeDepthTexture, I get an error.