Hey Kevin, thank you for reaching out.
Correct, I am building for Windows.
I went ahead and downloaded the Cesium for Unreal Samples project from your github and ran it as configured. I just opened the uproject and attempted to run in editor, standalone, etc.
In the editor, the behavior was as expected, I saw the water, land, everything you would expect.
However, in standalone, I received similar log warnings as before and some additional ones so I’ll post the log below. The behavior this time was gray where water was expected, and the land tiles would pop in and out between gray and terrain when I changed my altitude
LogPlayLevel: Warning: UAT: LogShaderCompilers: Warning: Failed to compile Material /CesiumForUnreal/Materials/M_CesiumBaseMaterial.M_CesiumBaseMaterial (MI:/CesiumForUnreal/Materials/Instances/MI_CesiumThreeOverlaysAndClippingAndWater.MI_CesiumThreeOverlaysAndClippingAndWater) for platform PCD3D_SM5, Default Material will be used in game.
LogPlayLevel: Warning: UAT: LogMaterial: Warning: Cooking a material resource (in M_CesiumBaseMaterial hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogPlayLevel: Warning: UAT: LogShaderCompilers: Warning: Last Error 206: Failed to create directory for shader debug info ‘C:/Users/[pc_name]/Downloads/cesium-unreal-samples-main/cesium-unreal-samples-main/Saved/ShaderDebugInfo/PCD3D_SM5/M_CesiumBaseMaterial_854a508b588320f2/Default/FCesiumPointAttenuationVertexFactory/TBasePassPSFCachedVolumeIndirectLightingPolicySkylight/0’. Try enabling large file paths or r.DumpShaderDebugShortNames.
LogPlayLevel: Warning: UAT: LogInit: Display: LogShaderCompilers: Warning: Failed to compile Material /CesiumForUnreal/Materials/M_CesiumBaseMaterial.M_CesiumBaseMaterial (MI:/CesiumForUnreal/Materials/Instances/MI_CesiumThreeOverlaysAndClippingAndWater.MI_CesiumThreeOverlaysAndClippingAndWater) for platform PCD3D_SM5, Default Material will be used in game.
LogPlayLevel: Warning: UAT: LogInit: Display: LogMaterial: Warning: Cooking a material resource (in M_CesiumBaseMaterial hierarchy) that doesn’t have a valid ShaderMap! Shadermap pointer is null.
LogPlayLevel: Warning: UAT: LogInit: Display: LogShaderCompilers: Warning: Last Error 206: Failed to create directory for shader debug info ‘C:/Users/[pc_name]/Downloads/cesium-unreal-samples-main/cesium-unreal-samples-main/Saved/ShaderDebugInfo/PCD3D_SM5/M_CesiumBaseMaterial_854a508b588320f2/Default/FCesiumPointAttenuationVertexFactory/TBasePassPSFCachedVolumeIndirectLightingPolicySkylight/0’. Try enabling large file paths or r.DumpShaderDebugShortNames.
LogPlayLevel: Error: UAT: [2024.07.02-13.53.58:096][ 0]LogMaterial: Error: Loading a material resource None with an invalid ShaderMap!
LogPlayLevel: Error: UAT: [2024.07.02-13.53.58:096][ 0]LogMaterial: Error: Tried to access an uncooked shader map ID in a cooked application
LogPlayLevel: Warning: UAT: [2024.07.02-13.53.58:096][ 0]LogMaterial: Warning: Invalid shader map ID caching shaders for ‘M_CesiumBaseMaterial’, will use default material.
LogPlayLevel: Warning: UAT: [2024.07.02-13.53.58:096][ 0]LogMaterial: Warning: [AssetLog] C:\Users[pc_name]\Downloads\cesium-unreal-samples-main\cesium-unreal-samples-main\Saved\StagedBuilds\Windows\Engine\Plugins\Marketplace\CesiumForUnreal\Content\Materials\Instances\MI_CesiumThreeOverlaysAndClippingAndWater: Failed to compile Material Instance with Base M_CesiumBaseMaterial for platform PCD3D_SM5, Default Material will be used in game.
LogPlayLevel: Warning: UAT: [2024.07.02-13.53.58:467][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Runtime/SunPosition/Resources/SunPosition.png’ error.